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- XAPTRON
- ┌──────────────────────────────────────────────────────────────┐
- │ A Rinzai Satori Production │
- └──────────────────────────────────────────────────────────────┘
- ┌───────┐
- │IMPETUS│
- └───────┘
-
- I wrote this game for several reasons, among them the following:
-
-
- ■ There are too many bad EGA/VGA games out there on
- the BBS's. Come to think of it, there are too
- many bad games, period, on BBS's.
-
- ■ Nels Anderson and Richard Tom shouldn't be the
- only ones writing good high-resolution EGA/VGA
- games. (I must in good conscience include the
- writers of "Bass Tour," "Vampyr," and "Captain
- Comic," even though I don't have their names
- handy.) If you find your name conspicuously absent
- from the list (explicitly or implicitly), and
- you've written an EGA/VGA shareware game, get a
- clue. (If you haven't seen "SuperFly" by N.A.,
- you've missed something.)
-
- ■ I'd just finished downloading 3 ridiculously
- large and bad games from a local BBS. Imagine my
- dismay when I find that they: a) don't make full
- use of the EGA/VGA potential, or b) aren't really
- that interesting as games, or c) all of the
- above. No, I'm not going to tell you which games
- they were--explicit character assassination isn't
- my style. Implicit character assassination is
- much less actionable.
-
- ■ I've always been put out by the fact that the bad
- game writers always want you to register their
- bad game for $19.95 or more, rationalizing it by
- a chain of spurious logic that concludes: "...if
- you send me money I'll become a better programmer
- and game designer." Right. Apparently there are
- some people out there who have highly
- overestimated their own talents AND movitation.
- Hell, even XAPTRON isn't worth $19.95.
-
-
- Whether or not XAPTRON, a simple shoot-em-up, can compete with
- the likes of EGATrek, SuperFly, Mille Borne, and the other truly
- excellent EGA/VGA offerings out there remains to be seen. Still,
- it's better than that digital tripe I waded through yesterday,
- and that's what counts. Like I said, there's a lot of bad games
- out on BBS's. Could be this is another one.
-
- ┌───────────────────┐
- │REGISTERING XAPTRON│
- └───────────────────┘
-
- XAPTRON is free. Give it away. Or don't. As Randee of the
- Redwoods would say, "Either way it's fine with me." Selling it
- is strictly out of the question, however. Do you hear me? DON'T
- SELL THIS GAME! If you like this game, great. If you don't,
- delete it. Whichever way it goes, I don't want to hear about
- it--the details of your personal life are none of my business.
-
- ┌─────────────┐
- │WHAT YOU NEED│
- └─────────────┘
-
- You need a MicroSoft-compatible mouse, a mouse driver already
- loaded, and an EGA (256K) or VGA card to run this program. If
- you're missing any of these, the program will complain and stop.
- Why a mouse? Because you can't move the cursor fast enough to be
- any good with just the keypad.
-
- ┌─────────────┐
- │SETTING IT UP│
- └─────────────┘
-
- Put all the XAPTRON files in the same directory.
-
- XAPTRON.EXE - the program
- XAPOPEN.PCX - the opening screen
- XAPSCRN.PCX - the game screen
- XAPTRON.BLP - the little pixel blip xapper things
-
- As long as the directory containing XAPTRON is on your DOS path,
- you can play XAPTRON from anywhere on the hard disk. If DOS can
- find XAPTRON, XAPTRON can find its support files.
-
- ┌────────────────────┐
- │HOW TO PLAY THE GAME│
- └────────────────────┘
-
- XAPTRON is mind-bogglingly simple. Stuff shoots at you. You
- shoot back. It's hard to get simpler than that. If I was in the
- right kind of mood, I'd write some sort of science-fiction flak
- whereby the little things that shoot at you are called "drones"
- or "seekers" or something ("Srones?" "Deekers?") and you're in a
- warp-drive spaceship bound for Planet Xandar to depose the evil
- Star Emperor Mungle the Snootful, but that's not the kind of mood
- I'm in. Never mind. I've always felt that games which required
- that much background material to set the mood weren't worth the
- trouble it took to start 'em up. How much purple prose do you
- need before you're in a mood to shoot something? I'm in that
- mood right now.
-
- On the left hand side of the screen is your energy meter. It
- goes down as you use energy. At the bottom right of your screen
- is your shield meter. It goes down as your shields are
- destroyed. Both your energy and your shields are replenished at
- regular intervals, but you won't be able to just coast. You'll
- need to eliminate some of the bombardment in order to stay alive.
-
- At the bottom right and right side of the screen are some
- buttons/lights/bezels/gizmos which change color every time you
- shoot. Aren't they pretty?
-
- The left mouse button fires your weapon (lasers, phasers,
- disruptors, neutron beams, *yawn*), and the right button stops
- the game. The mouse cursor won't leave the shooting area, just
- in case you were wondering. You don't have all day to get to the
- things, either. After a certain interval they'll disappear, and
- another will show up somewhere else. If you don't hit them in
- time, they're gone.
-
- When the drones/seekers/shooters/little-pixel-things shoot at you
- and hit, your energy and shields are depleted. The energy drops
- faster when you have no shields. When the energy is completely
- gone, you're dead--world destroyed, game over. No, the little
- buggers don't take over your planet, stealing your resources,
- ruining your ecosystem and ravishing your women. Something much
- more mundane happens--you go back to the DOS prompt. I'd put in
- a scoring mechanism and a "Best Xappers" file, but I figure that
- you're shooting things because that's what you want to do. Only
- wimps need "highest scores" files.
-
- The some of the little xapper/drones/seekers/etc. are more
- accurate than others. This has nothing to do with what they look
- like. When they're created they get accuracy percentages. The
- ones that are more accurate get longer on-screen lifetimes than
- those which are less accurate.
-
-
- ┌──────────────────────────┐
- │CREDIT WHERE CREDIT IS DUE│
- └──────────────────────────┘
-
- Designed by : Rinzai Satori
-
- Programmed by : Rinzai Satori
-
- Graphics by : Rinzai Satori
-
- Playtested by : Rinzai Satori
-
- Documentation
- Editor : Rinzai Satori
-
- Compiler : Turbo Pascal 5.5, Borland International
-
- .EXE file
- compressor : LZEXE, Fabrice Bellard
-
- Paint Program : PC Paintbrush IV, ZSoft, Inc.
-
- Edited using : QEdit, Semware, Inc.
-
- PCX toolkit : Rinzai Satori
-
- 3D Graphic
- Window
- toolkit : Rinzai Satori
-
- Music playing
- while XAPTRON
- was written : Tom Lehrer, "That Was The Year That Was" RS 6179
- Reprise Records, 1965
-
- Randee of the Redwoods appears through the unknowing courtesy of
- Duck's Breath Mystery Theatre.
-